Daniel Ambrosi
Passaic, New Jersey b. 1958

Daniel Ambrosi (born 1958) is a visual artist specialising in digital and AI-augmented art. He studied at Cornell University, where he received a Bachelor of Architecture and a Masters in 3D Graphics. He has practised digital art for over 40 years, and starting in 2015, with engineering assistance from Joseph Smarr (Google) and Chris Lamb (NVIDIA), developed an enhanced version of Google's 'DeepDream' technology, a tool central to his large-scale immersive Dreamscapes.
Ambrosi's practice is deeply informed by the history of landscape painting, finding particular inspiration in the works of the grand format landscape artists of 18th- and 19th-century Europe and the later 19th-century Hudson River School artists.
Ambrosi's works have been shown in exhibitions and fairs across the United States and in Europe; his work has recently been acquired by the Museum of Contemporary Digital Art (MoCDA), and in 2019 he was a finalist of the Lumen Prize for Art and Technology. Ambrosi undertook a residency at Cornell University in Summer 2024, and his work featured in the groundbreaking auction at Christie's New York in February 2025, Augmented Intelligence, the first of its kind dedicated to AI art.